Tuesday, November 2, 2010

Diablo Down, Along with My Wrist!

The warrior, Knix, has plundered the depths of the Cathederal and slain the Lord of Terror himself!  But all that mouse clicking sword swinging has cost him his wrist!  Seriously, how did the testers of this game not complain about sore fingers and wrists?  A warning label should be put in the box for this game like they have for seizures.

Anyhow, I did it so quick because I changed up the difficulty completion.  It turns out multiplayer does not support many of the quests and I was more interested in the lore than just the gameplay, so I switched to single player.  However, single player only supports normal difficulty.  Don't mind though, or at least my wrist doesn't.

I really have to give credit to the original Diablo for some fun monster AI and animations.  Many monsters have retreat tactics, including hiding in shadows, teleporting and fleeing when allies die.  One of the monsters also has a pretty hilarious charge attack.  These simple scripts made many battles feel fairly fresh, rather than just levels of suicidal melee beasties. On top of that the death animations for most of them are pretty sweet.  The shadow walkers in particular have a wicked head rolling death.

There were some other nice touches in Diablo, including weapon sheathing and helmet holding when in town.  Considering that each character only had three different armor displays, it was an expensive addition.

A real gentelman lets the lady see his eyes.
Other details include the rather gruesome body hangings in hell.  I'm pretty sure if a game put these in a modern 3D game, it would receive an AO rating.

Sometimes I wonder what the artists are thinking when creating this stuff.  "Damn, need to add another pixel to the nipple."
Anyhow, the big red fatty is dead and it's time to hunt him again in Diablo 2!

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